LECTURE 2-无代写
时间:2024-03-09
LECTURE 2: NORMAL
FORM GAMES AND
DOMINANCE
PROF LIONEL PAGE
1
LAST WEEK
• Decisions under certainty: completeness and transitivity mean that preferences can
be represented by utility numbers.
• Decision under uncertainty: we can select dominant options and eliminate dominated
ones
2
THE IMPORTANCE OF FIXING THE DOMINATING
CHOICE
• Is there any dominated choice?
No! Neither Beach nor Park is strictly better than Mall in all states.
SUNNY RAINY
Beach 3 0
Park 0 3
Mall 2 2
A SLIGHTLY DIFFERENT BEACH-LOVING HIPSTER
• Is there a strictly dominated choice for this hipster?
No! Beach is not as it is the best when Sunny; Mall is not as it is the best when Rainy; Park is not as
none of the other two choices is always strictly better
• But you may feel that I am just being too stringent: Although Beach is not strictly better than
Park all the time, Beach is always at least as good as Park, and sometimes strictly better.
SUNNY CLOUDY RAINY
Beach 9 8 4
Park 7 8 4
Mall 3 3 8
WEAKLY DOMINATED CHOICE
• Note 1: The dominating choice c’ has to be no worse than c in each and every state –
being better for just one state does not qualify
• Note 2: It is important to fix the dominating choice c’ – you cannot use different
dominating choices for different states
Definition
A choice, say choice c, is Weakly Dominated by
another choice c’ if and only if:
1. c’ is no worse than c in each and every state; and
2. there is at least one state in which c’ is strictly
better than c.
SO FAR…
• We have not used probability!
• Also, we have only made comparisons between choices, the magnitude of the
differences in utility numbers across choices does not matter
• In other words, the concept of dominance (dominant choice, dominated choice) does
not require:
Probability sophistication
Information on the magnitude of the payoffs
BUT DOMINANCE CAN ONLY TAKE US SO FAR
• Is there any (strictly or weakly) dominated choice?
No.
Beach is strictly the best when Sunny
Park is strictly the best when Cloudy
Mall is strictly the best when Rainy
SUNNY CLOUDY RAINY
Beach 10 7 0
Park 3 8 1
Mall 4 4 9
BUT DOMINANCE CAN ONLY TAKE US SO FAR
• If it is likely to be Sunny, we would expect Beach
• If it is likely to be Cloudy, we would expect Park
• If it is likely to be Rainy, we would expect Mall
• When we start using words like “likely”, we are starting to talk about probability
SUNNY CLOUDY RAINY
Beach 10 7 0
Park 3 8 1
Mall 4 4 9
PROBABILITY AND MAGNITUDE
• Even if the probability of Listeria contamination is very small, given the dire
consequence (versus the small improvement in utility when Safe), it seems
reasonable to choose Avoid
• This suggests that we cannot take utility to be ordinal anymore.
Safe Listeria Present
Eat soft cheese 2 – 1,000
Avoid soft cheese 0 0
PROBABILITY AND UTILITY
• Perhaps we can take the weighted average of the utility numbers (weighted by the
probabilities) for each choice
• Then we will pick (or predict) the choice with the highest weighted average
• This is known as Expected Utility
Sunny Cloudy Rainy
Probability 0.4 0.3 0.3 Expected Utility
Beach 10 7 0
Park 3 8 1
Mall 4 4 9
EXPECTED UTILITY: WHAT DOES IT MEAN?
• Expected utility is easy to use (this is a great advantage!)
• But what are we actually assuming when we think that a decision-maker will pick the
choice with the highest expected utility?
Sunny Cloudy Rainy
Probability 0.4 0.3 0.3
Beach Fun Breezy Wet
Park Hot Nice Soggy
Mall Meh Meh Comfy
A BIT OF TERMINOLOGY
• Given the probabilities on the states of nature, a choice leads to a probability
distribution over outcomes
• In our example, Beach leads to the following probability distribution:
• We call these distributions lotteries
Fun Breezy Wet Hot Nice Soggy Meh Comfy
Prob 0.4 0.3 0.3 0 0 0 0 0
LOTTERIES: GENERAL CASE
• In general, if there are n possible state-contingent (i.e., certain) outcomes
1, 2, … , , then a lottery can be described by:
• …where the probabilities sum up to 1.
• What economists typically do is to start with the preliminaries of how a decision-
maker compares between different lotteries
• Such comparisons are called Preferences over Lotteries
…
Prob 1 2 …
EXPECTED UTILITY PROPERTY
• Utility functions that have the expected utility property are often called von-Neumann
Morgenstern (vNM) utility functions or Bernoulli utility functions
Definition
A function V that assigns numbers to every lottery has the expected utility
property if:
= 1 1 + 2 2 + ⋯+ = �
=1
()
Where L induces a lottery defined by the probabilities p and the payoffs x.
MAGNITUDE MATTERS FOR EXPECTED UTILITY
• The expected utility property requires:
(L) = �
=1
()
• But once I started multiplying and adding, the differences between the numbers have
meanings
• The utility numbers () carry more content than mere comparisons
• In technical terms, we say that the utility . is not ordinal, but cardinal
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WHY WOULD PEOPLE USE EXPECTED UTILITY?
• Let’s denote lotteries as , , , …
• The lottery that puts probability 1 on outcome will be written simply as
• ≽ read as is weakly preferred to
ASSUMPTIONS ON PREFERENCES
• One questions we can ask:
• “What do we need to assume about the preference over lotteries, in order for us to
use expected utility?”
• These assumptions are sometimes known as axioms
They are principles of behaviour
If we abide by them, then we use expected utility to choose between lotteries
AXIOMS ON PREFERENCES OVER LOTTERIES:
COMPLETENESS
• Name of the Axiom Completeness
• Meaning Every pair of lotteries can be compared
• Definition For any two lotteries and ,
Either ≽ or ≽
AXIOMS ON PREFERENCES OVER LOTTERIES:
TRANSITIVITY
• Name of the Axiom Transitivity
• Meaning Comparison of lotteries cannot go in cycles
• Definition For any lotteries , ′, ′′
If ≽ and ≽
Then ≽
COMPOUND LOTTERY
• So far we speak of lotteries that leads directly to certain outcomes
• But a lottery can lead to another lottery
• For example, I may say, \we’ll flip a coin,
if it comes up head we will get pizza;
if it comes up tail we will flip the coin again, and
o if that is head we will get pasta
o if that is tail we will fast
• A lottery that pays out only certain outcomes is called simple lottery
• A lottery that pays out another lottery is called compound lottery
AXIOMS ON PREFERENCES OVER LOTTERIES:
INDEPENDENCE
• Name of the Axiom Independence
• Meaning Common elements in two lotteries do not affect preference ordering
• Definition For all (possibly compound) lotteries , ′, and all probabilities ∈ (0,1),
≽ ′⇔ (, ; 1 − , ′′) ≽ (, ; 1 − , ′′)
INDEPENDENCE AXIOM: PROPERTY
• Independence axiom is not reasonable for choice under certainty
A consumer may prefer eating cheese to eating bread
o Cheese ≽ Bread
She may also prefers eating bread and Nutella than cheese and Nutella
o (Bread, Nutella) ≽ (Cheese, Nutella)
• Under uncertainty, perhaps it is more reasonable
o If Cheese ≽ Bread
o Then (0.5, Cheese; 0.5, Nutella) ≽ (0.5, Bread; 0.5, Nutella)
o The consumer will never have both
VON NEUMANN AND MORGENSTERN
• If a preference relation ≽ over lotteries follows completeness, transitivity,
independence (and technical axioms), then:
It can be represented by a utility function that has the expected utility property
= 1 1 + 2 2 + ⋯+
FOR A (DEEP) INTRO TO GAME THEORY
• With von Neumann’s role: link
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EXPERIMENT
• A: 100%, $1M
• B: 10%, $5M, 89%, $1M, 1%, $0
• A’: 11%, $1M 89%, $0
• B’: 10%, $5M, 90%, $0
EXPERIMENT
• A: 11%, $1M 89%, $1M
• B: 10%, $5M, 89%, $1M, 1%, $0
• A’: 11%, $1M 89%, $0
• B’: 10%, $5M, 89%, $0 1%, $0
ALTERNATIVES TO EXPECTED UTILITY
• The classical definition of rational choice under uncertainty is that the decision is
expected-utility-maximising. What are the modern alternatives?
Framing
Inability to comprehend or work with probabilities (especially when probabilities are close
to 0 or 1)
Distrust of the experimenter
. . . and so on
• There are alternatives to expected utility in economics (e.g., prospect theory,
ambiguity models)
• Still, Expected Utility is a good first step
FINAL REMARKS
• You might have heard of risk-aversion (or risk-neutrality, risk-loving) in another course
• And you remember that it has something to do with whether u is concave or convex
• But for game theory, we don't need those
• We will come back to this point in the next lecture, when we discuss representing
strategic interactions.
SUMMARY
1. Representing decision under uncertainty using states of nature and state-contingent
outcomes
2. Dominance
Strictly and Weakly Dominant choices
Strictly and Weakly Dominated choices
3. Preferences over lotteries
4. Expected Utility Theorem
von Neumann-Morgenstern utility is no longer ordinal
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FROM DECISIONS TO INTERACTIONS
• We have looked at decision under risk
• From now on we are going to look at strategic interactions
• But what we have seen will help us a lot
33
LET’S PLAY:
THE BRIEFCASE EXCHANGE
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Carmen San Diego Crackle
PAYOFFS OF THE BRIEFCASE EXCHANGE
Diamonds Nothing
Money 10 , 10 -5 , 20
Nothing 20 , -5 0 , 0
35
Carmen
Crackle
Carmen’s payoffs Crackle’s payoffs
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2 questions
36
THE PRISONERS'
DILEMMA
This puzzle is one of the most
famous and important games in
economics, business, law, politics,
evolutionary science, social
psychology...
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Silent Confess
Silent -1 , -1 -10 , 0
Confess 0 , -10 -5 , -5
Silent Confess
Silent -1 , -1 -10 , 0
Confess 0 , -10 -5 , -5
PAYOFF MATRIX FOR PRISONERS' DILEMMA
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Diamonds Nothing
Money 10 , 10 -5 , 20
Nothing 20 , -5 0 , 0
PRISONERS’ DILEMMA IN REAL LIFE
The Prisoners' Dilemma occurs in many fields in the real world:
1. In climate change (cutting emissions)
2. In international politics (stockpile of nuclear weapons)
3. In business (advertising budget)
4. In law (should you hire a lawyer, or not?)
5. In sport (doping)
6. In fashion and dating (make-up, cosmetic surgery)
7. In your studies (group assignments)
8. In finance (bank runs)
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PAYOFF MATRIX FOR TWO-PERSON GAMES:
GENERAL
• Payoff matrix is as easy as it can get, just remember the conventions:
1. Player 1 is always the “row player” (i.e., she chooses the row)
2. Player 2 is always the “column player” (i.e., he chooses the column)
3. The first payoff number belongs to Player 1, second to Player 2
• My own convention: Player 1 is a “she” and Player 2 a “he”
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WHAT IF WE HAVE THREE PLAYERS?
• Three students are meeting to discuss their group project
• Each can choose (without knowing others' choices) whether to prepare for the
meeting or not
• The meeting will go well only if all of them have prepared
• If at least one of them comes unprepared, the meeting will be a waste of time
• Preparing, however, takes effort and is costly (regardless of how the meeting goes)
• Each prefers a good meeting, to coming unprepared to a bad meeting (“shirking” your
responsibilities), to coming prepared to a bad meeting:
Good meeting ≻ Bad meeting, no effort ≻ Bad meeting, effort
41
PAYOFF MATRICES FOR THREE-PERSON GAMES
Player 2
Prepare Shirk
Player 1
Prepare 3, 3, 3 0, 1, 0
Shirk 1, 0, 0 1, 1, 0
Prepare
Player 2
Prepare Shirk
Player 1
Prepare 0, 0, 1 0, 0, 1
Shirk 1, 0, 1 1, 1, 1
Shirk
Player 3 chooses the
payoff matrix
‘Shirk’, verb:
To avoid or neglect a duty
or responsibility.
If Player 1 chooses Shirk
…and Player 2 chooses Prepare
…and Player 3 chooses Shirk,
…then Player 1 gets 1, Player 2
gets 0, Player 3 gets 1. 42
THREE-PERSON GAMES: CONVENTIONS
1. Player 1 chooses row
Player 2 chooses column
Player 3 chooses matrix
2. The first number in any cell is the payoff to player 1
The second number in any cell is the payoff to player 2
The third number in any cell is the payoff to player 3
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MORE READINGS
The True Story of the Birth of the Prisoner's Dilemma