maya代写-MCD4730-Assignment 2
时间:2022-04-08
MCD4730 – Foundations of 3D
Assignment 2
Modelling a game creature.

Submission Guidelines
This is an individual Assignment; group work is not permitted.
Deadline: Sunday Week 8, 11:55pm.
Weighting: 20% of your final mark for the unit.
Submission Instructions:
A zip file containing your Maya project folder, your PDF documentation, and your final unity
build.
Your tutor may ask you to model part of your assignment in class to determine that you
have completed the work yourself. Failure to do this to an acceptable level will result in you
being referred to the Subject Leader for plagiarism.

Late Submission:
• By submitting a Special Consideration Form
• Or, without special consideration, you lose 5 marks per day that you submit late
(including weekends). Submissions will not be accepted more than 10 days late.
This means that if you got Y marks, only Y-nx5 will be counted where n is the number
of days you submit late.
Marks: This Assignment is marked out of 100 marks and is worth 20% of your total unit
marks.
Plagiarism: It is an academic requirement that the work you submit be original. If there is
any evidence of copying (including from online sources without proper attribution),
collaboration, pasting from websites or textbooks, Zero Marks may be awarded for the
whole assignment, the unit or you may be suspended or excluded from your course.
Monash Colleges policies on plagiarism, collusion, and cheating are available here.



Brief
This assessment requires you to research and craft an original game creature. Your
“creature” needs to be designed first as a written and researched concept before being
modelled and textured in virtual space.
The project should start with a strong emphasis on the design, using research and
development techniques to explore and build your original concept but your game creature
must be a new creation. You cannot simply copy a creature from an existing computer
game, animated series, or movie (for example, from Pixar’s Monsters Inc., Adventure Time,
or the Pokémon franchise).
The definition of a ‘3D game creature’ here is broad and all manner of creatures are
possible, except for humans, robots or anything else humanoid or hard surfaced. Your
creature’s personality is expressed through it’s physical form. Your monster could be bright,
cute and cuddly and entirely suitable for a children’s game. It might be frightening, ferocious
and sharp fanged, or comical and appealingly caricatured. Character types range composite
creatures that combine anatomical elements from several animals, or any other concept
you choose to explore. You should not however aim for photorealistic or highly detailed
designs – simple creatures with strong design elements suit the scope of this assignment
best.
A short creature description (about 200 words) describing your game creature should be
included in your documentation. For example: What is your creature called? What kind of
game role does it serve - a monster, a hero, a pet? How does it move around and where
does it live? Are there any environmental hazards that your creature has adapted to?
Like all Foundations of 3D assignments, it is required that you get your concept approved
by your tutor within the second week of the assessment (in this case, the week 6 class)
before you can start the modelling process.
Your creature must be an organic creature and cannot wear clothes or hold props.









Technical Requirements
As your character is targeted for a computer game environment, the final Maya character
has several requirements:
- Limit of 10,000 polygon faces and keeping your model’s geometry uncomplicated.
- Character must be modelled as a single object except for eyeballs.
- UV and Texture Maps functional UV maps and texture files are required for this
character. Failure to submit these images will result in these sections not being
marked.
In addition to this, a short character description explaining the reasons behind your
character concept should be included in your documentation. Remember the Five W’s:
Who, What, Where, When, Why.
Documentation
Your documentation must be created using Google Docs and shared with your teacher.
Each week you are expected to contribute to this documentation, which your teacher will
check and give feedback on.
This documentation should be saved as a PDF and uploaded with the Maya project folder
and unity build in the final submission.
Failure to progress with the documentation on a weekly basis will incur a penalty which will
be applied to the documentation mark for the Assignment. The penalties will follow the
below rubric:
Weeks missed Penalty
1 week without significant progress on the documentation. 10%
2 weeks without significant progress on the documentation. 25%
3 weeks without significant progress on the documentation. 50%

Assignment 1 Reflection – Included in Documentation.
After receiving your Assignment 1 feedback, you must read it and then include a reflection
to the beginning of your Assignment 2 documentation. This reflection must identify 1
specific aspect that you will improve upon for Assignment 2, and how you plan to improve.
If you successfully improve your skills in this area for the following Assignment, you may
receive an additional 5 marks on top of your original mark for the Assignment. This mark
cannot increase your final mark for the Assignment to above 100.
If your reflection does not clearly explain what you plan to improve, or the skill is not a
substantial skill that needs improvement, you may not receive any additional marks.
Deliverables
Submissions for this Assignment should contain the following items:
a. A Maya project folder with 3 scene files.
This should contain 3 progressive scenes showing the progression of your work, as
well as a progression of your materials, and lighting techniques.
b. A Unity 3D Windows Build
Importing your design into the Unity scene provided and exporting your scene as an
interactive build. Note, the build is not the unity project file (you don’t need to
submit the unity project file)
c. Documentation as a PDF Document.
Your documentation should contain references, screenshots, analysis, and
meaningful descriptions of your technical decision-making process with the aim of
illustrating your process for this assignment.
Submission is via Moodle. All submitted items must be named in a clear and logical way and
compressing into a single .zip file, which should be named with the Assessment number and
your name.
The maximum total file size for this submission is 100MB
Assessment Criteria
Your submission will be graded on the following broad categories:
A. Submission Requirements Adherence
- Maya Project Folder, 3 Maya progress files and Windows unity build.
B. 3D Modelling Complexity and Geometry Quality.
- Understanding of Modelling Techniques and Modelling complexity.
- Quality of Topology and Edge Flow of Geometry
- Adherence to Polygon Limit and Single-Mesh Restriction & Outliner
Cleanliness.
C. Visual Impact and Technical Quality of Unity Build
- Understanding of UV mapping principles.
- Creation and use of Textures and Application of Materials.
- Scene composition.
D. Written and Visual documentation.
- Object Design & Research
- Coverage of Modelling Process
- Coverage of Texturing and Unity Process
- Formatting/Readability
- Progression of Documentation
E. Reflection
- Reflection

Late Penalties
Any submission received after the due date without a prior arranged extension will receive a
5 marks reduction to their final mark per day late for a maximum of ten days (50 mark
reduction in total). Submissions received more than 10 days after the due date without a
prior arranged extension will not be accepted.
Software Limitations
You MUST use Maya to Model and UV map your Assignments. Assignments that include
Models and/or UV maps that use software other than Maya, will receive a 0 for the
Modelling and UV mapping components.
Textures MUST be made using Substance Painter.
Any images taken from the internet and used as textures will receive a 0.


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