程序代写案例-COMP3511/9511-Assignment 1
时间:2022-06-24
COMP3511/9511 – Human Computer InteractionAssignment 11COMP3511/9511 Human Computer InteractionAssignment 1Term 2, 2022User Interface Critique ConceptsDUE: Saturday, Jun 25th at 18:00 (Week 4)A Turnitin submission link will be made available on Moodle prior to the due date. Asyou submit, your assignment will be passed through a plagiarism check. If there areany issues, you can re-submit the assignment and a new plagiarism report will begenerated. PLEASE NOTE THAT FOR SECOND AND SUBSEQUENT SUBMISSIONS, ITCAN TAKE UP TO 24 HOURS TO GENERATE THE PLAGIARISM REPORT, SO DO NOTLEAVE THIS TO THE LAST MINUTE!COMP3511/9511 – Human Computer InteractionAssignment 12IntroductionIn this assignment, you will use the content that is presented in Week 1 and Week 2lectures (Design Principles, Visual Design, and Accessibility) and the first lecture of Week3 (Stakeholders, Persona, and Scenario) to critically analyse the user interface of a videogame distribution service website.This document is for both undergraduate students enrolled in COMP3511, andpostgraduate students enrolled in COMP9511.AssessmentPlease ensure you read the following carefully, as there is important information regardinghow you are to submit the assignment.● The assignment constitutes 25% of your final assessment.● This assignment is to be completed individually.● A late penalty of 10% will be deducted (off the raw mark) per day (or part thereof)late. Assignments more than 4 days late will not be marked. Assignmentssubmitted after 18:00 on the due date will be marked as late.SubmissionThe assignment is to be submitted electronically through Moodle as a PDF.The assignment is due and to be submitted online (using the provided link) in week 4,Saturday, Jun 25th at 18:00.IMPORTANT NOTE: In the final hours or so before the submission deadline, Moodle oftenexperiences a high load as students try to submit at once. A late submission becauseMoodle was overloaded is not a valid excuse. Upload earlier! Uploading your assignmentearlier will also give you a chance to make any necessary changes to your work ifplagiarism is detected by the plagiarism checker upon submission.User Interface CritiqueIn designing a user interface, the best approach is to perform an iterative review andrefinement based on feedback from your users. This model is applied through all thestages of development. Before you start the process of designing an interface, however,it is important to know what characteristics or principles a website should adhere to. Itis important to be able to critique what makes a website good or bad, without simplystating that you do or do not like it. The critique should allude to formal user interfaceprinciples and theories and should not just be based on your own ideas. The process ofproviding a critique involves not just stating negative aspects of the interface, but also thegood. The point of critiquing is to provide fixes or improvements to the problemsencountered, using formal principles and methods. In the first COMP3511/COMP9511Assignment, you are expected to learn how to critique a user interface.COMP3511/9511 – Human Computer InteractionAssignment 13The following presents a list of steps that you need to follow to complete theassignment. Please set out your work clearly in a report-based format.1. In this assignment, you will analyse one video game digital distribution servicewebsite. You can analyse one of the websites below:a. Steam (https://store.steampowered.com/)b. Crazy Games (https://www.crazygames.com/)c. Gog (https://www.gog.com/)d. Humble (https://www.humblebundle.com/store)e. Itch (Itch.io.)f. Green Man Gaming (https://www.greenmangaming.com)g. Epic Games Store (https://store.epicgames.com)h. Ubi Soft (https://store.ubi.com/)i. Fanatical (https://www.fanatical.com/)• You can analyse the whole website or just some specific pages.• Please make sure you review a website in the English language.2. After choosing the website, you should provide a brief explanation of the purpose ofthe website and state three goals of the selected website.3. “Users” - Who do you think would use this website? Give examples of FIVE differenttypes of people that would use this website. Try to come up with different types ofpeople (who may have differing needs – are they primary, secondary, or tertiarystakeholders?)! Give a brief description of each of these stakeholders (2-3 lines foreach stakeholder).4. “Tasks” - Choose TWO users from your list above, and analyse what it is each of thosepeople are trying to accomplish when they use this website? For each one of the twopeople that you identified above, please describe a function or task that they are tryingto achieve when they use your selected site. You can also mention the users’ broadergoals. Try to choose tasks that differ to give the best possible overview of your choseninterface. In one paragraph explain why you have chosen these particular users andtheir tasks.Now, you will conduct a “WALKTHROUGH” of your chosen website using the tasks thatyou have come up with in Step 3. You do not need to write down the series of steps ofthe walkthrough, you just need to be aware of any issues that were encountered in theprocess.5. “Analysis of the Design Principles” - As you do your walkthrough of the interface, notedown any issues you are having or any positive aspects of the interface in an issuestable (see Appendix B). Then choose SEVEN issues from your issues table and INDETAIL provide a critique of the issues and potential solutions to solve the issue. YourCOMP3511/9511 – Human Computer InteractionAssignment 14critique is based on Design Principles, Heuristics, Usability Goals and User ExperienceGoals found in Appendix A. For your issues table, please use Appendix B – a templateprovided for you to record the issues.Please consider the points below in your analysis:a. In your issue table, you should try to list as many usability issues as you can,including both positive and negative issues.b. Number each of the issues that you discovered in your walkthrough. The issuestable will consist of an Issue Number, Positive/Negative, Severity rating of eachissue, Description of Issue, Heuristic/Design Principle that applies to each issue,Effects of each issue on the usability goals and the user experience goals,Sketch/Screenshot of the issue with annotation that explains the issue visually(You should annotate your screenshots to make it clear where the issue presentsitself).As you go, link your observations to the design principles, and heuristicsprinciples and indicate how the lack of or the existence of each principle couldaffect the usability goals and consequently user experience goals.For example, if the links text colour is completely different in different pages ofthe website, it is an example of lack of consistency which is related to the designprincipal category, lack of consistency can affect learnability which is related tousability goals, and it can make the website annoying or frustrating which isrelated to the user experience goals. You can find this example in appendix B.c. Please consider that each issue can be related to more than one design or theheuristic principle.d. You must consider both positive and negative observations.e. You should take screenshots and point out specific features on the screenshotsby annotating the screenshots. We strongly encourage you to take regularscreenshots as the websites are live and can change without notice.Pictures below show some examples of annotated screenshots:COMP3511/9511 – Human Computer InteractionAssignment 15f. Now using your issues table, choose SEVEN issues from your issues table andIN DETAIL provide a critique of the issues and potential solutions to solve theissue. For example, if you have 20 issues in your issue table, choose the Sevenmost important issues and explain them in detail.g. You should explain each issue based on the design principles, the heuristicsprinciples, or a combination of both, then mention why and lack of or existenceof each issue could increase or decrease the usability goals and consequentlythe user experience goals.h. You should also define the principles the first time you use them (make sure toreference where you got the definition from. HINT: Read the textbook).i. Your critical analysis should have enough detail. For instance, it is not enough tojust mention “the arrangement of buttons provides a poor mapping.” You must beable to justify each of your points in detail.6. “Analysis of the Visual Design” - In this section you should analyse the chosen websitebased on different visual design elements. Consider the visual design of the websitein terms of:- Proximity of elements to create groups- Proximity of elements to create relationships- Use of symmetry or asymmetry- Use of white space- Use of colour harmony - what colours are used and what scheme is this? Iscolour used effectively?COMP3511/9511 – Human Computer InteractionAssignment 16- Colour contrast- Alignment of the components- Placement of the elements to support logical flow through a task- …* Provide some screenshots for this section, it is not necessary to provide onescreenshot for each visual design issue. If one screenshot can cover different visualdesign issues, just annotate the issues on the screenshot.7. “Analysis of Accessibility” - In this section you will analyse the website in terms of theaccessibility for people with different kinds of disabilities including vision impairment,colour blindness, hearing impairment, etc. You should analyse the website limitationsfor users with a disability and explain any specific accessibility features that thewebsite provides.* You don't need to provide any screenshot for the accessibility section.8. “Propose and sketch design solutions” - Looking at the issues related to the designprinciples, visual design and accessibility and explain and sketch 14 potentialsolutions (7 sketches related to the usability issues, 4 sketches related to the visualdesign principles, and 3 sketches related to the accessibility considerations) to theseissues that you think may improve the interface. Please annotate the sketch of yoursolution with what you have changed and explain how it has improved the interfaceor removed the issue you have found.There is a 21 page limit to this assignment with line spacing 1.5 for the content andline spacing 1.0 or 1.5 for the tables and references. Please do not exceed the limit.The following should be used as an overall guide for structuring your report:A. Title Page, stating title of your assignment, your name, student number and thename of your tutor – THIS IS NOT INCLUDED IN YOUR PAGE LIMITB. INTERFACE (0.5 page)C. USERS (1 paragraph, up to 0.5 page)D. TASKS related to TWO of the above users and justification of why you choseeach of the above users/tasks (0.5 page)E. ISSUES TABLE (including Annotated Screenshots) (3-4 pages).F. Analysis of the 7 design issues (3-4 pages).G. Analysis of the visual design (2-3 pages).H. Analysis of the accessibility (2 pages).I. Design solutions and sketch of the solutions (5-6 pages) – each sketch mustbe at least 1/3 a page for readabilityJ. References - Your references can either be part of your page limit or can beoutside of this.Note to the above: The number of pages above are guidelines and suggested maximumsfor each section. You do not need to fill the suggested space. The maximum for thereport is 21 pages in total, please note that the title page does not contribute to this pageCOMP3511/9511 – Human Computer InteractionAssignment 17limit.Your work is evaluated based on your depth of analysis and accuracy of your answers.Therefore, if the number of pages is less than 21, it cannot affect your mark given youcovered all the requested items of the assignment.FormattingPlease read the following carefully, as there are marks allocated for yourformatting and presentation.● The report should be presented in an A4 document.● 12-point font should be used for the main body of text.● The report, excluding the cover pages, must be a maximum of 21 pages with 1.5line spacing.● Consider including the following: (HINT: Use this as a checklist)o Page numberso Headers/Footers on each pageo Consistent font sizes (e.g., Use the same font size for all headings)o Use 1.5 line spacingo Correct use of paragraphso Use of the spell checker and grammar checkero Correct use of professional referencing techniques in both the body of thetext as well as including a full list of references at the end. For more detailsabout how to reference within a report, please use the following resource:https://student.unsw.edu.au/harvard-referencing. You may use otherformats of referencing (e.g. APA or IEEE) if you are consistent.o Include your personal details such as name, student number, tutorial time,and tutor on the title page.It is our experience that many CSE students who study HCI go on to work in designand UI work, where reporting is highly regarded. You must take pride in yourreports and make them presentable. They are easy marks you cannot afford tolose.Learning Outcomes• Apply your understanding of the heuristics and design principles to formallyevaluate the usability and user experience goals of an interface.• Evaluate the visual design of a website.• Apply your knowledge of accessibility to evaluate the accessibility limitations ofa website.• Identify both positive and negative aspects of design.• Understand how the design of a system is influenced by the intended audience.• Consider accessibility issues.• To understand the practical issues of real-world interface design and evaluation.COMP3511/9511 – Human Computer InteractionAssignment 18PlagiarismIf plagiarism is detected a maximum penalty of zero marks will be awarded for thisassignment. Note that all cases of plagiarism are reported to the School Plagiarismofficer. All assignments are run though a plagiarism checker so it would be ill advisedto copy and paste either from the web, or from another student.Assignments are checked against a database of past and present submissions, alongwith online websites and other resources.What is Plagiarism?Plagiarism is the presentation of the thoughts or work of another as one’s own. *Examples include:• direct duplication of the thoughts or work of another, including by copyingmaterial, ideas or concepts from a book, article, report, or other written document(whether published or unpublished), composition, artwork, design, drawing,circuitry, computer program or software, web site, Internet, other electronicresource, or another person’s assignment without appropriate acknowledgement.• paraphrasing another person’s work with very minor changes keeping themeaning, form and/or progression of ideas of the original.• piecing together sections of the work of others into a new whole.• presenting an assessment item as independent work when it has been producedin whole or part in collusion with other people, for example, another student or atutor; and• claiming credit for a proportion a work contributed to a group assessment itemthat is greater than that actually contributed.For the purposes of this policy, submitting an assessment item that has already beensubmitted for academic credit elsewhere may be considered plagiarism.Knowingly permitting your work to be copied by another student may also be consideredto be plagiarism.Note that an assessment item produced in oral, not written, form, or involving livepresentation, may similarly contain plagiarised material.The inclusion of the thoughts or work of another with attribution appropriate to theacademic discipline does not amount to plagiarism.The Learning Centre website is main repository for resources for staff and students onplagiarism and academic honesty. These resources can be located via:https://student.unsw.edu.au/plagiarismThe Learning Centre also provides substantial educational written materials, workshops,and tutorials to aid students, for example, in:• correct referencing practices.• paraphrasing, summarising, essay writing, and time management.• appropriate use of, and attribution for, a range of materials including text, images,COMP3511/9511 – Human Computer InteractionAssignment 19formulae, and concepts.• Individual assistance is available on request from The Learning Centre.Students are also reminded that careful time management is an important part of studyand one of the identified causes of plagiarism is poor time management.Students should allow sufficient time for research, drafting, and the proper referencingof sources in preparing all assessment items.* Based on that proposed to the University of Newcastle by the St James Ethics Centre.Used with kind permission from the University of Newcastle Adapted with kindpermission from the University of Melbourne.COMP3511/9511 – Human Computer InteractionAssignment 110Appendix ADesignPrinciplesHeuristics UsabilityGoalsSome UserExperience GoalsStructureand layoutMatch betweensystem and thereal worldEffectiveness SatisfyingAffordance User Control andFreedomEfficiency EnjoyableVisibility Consistency andStandardsSafety FunFeedback Help usersrecognise,diagnoseand recover fromerrorsUtility EntertainingConstraints Error Prevention Learnability HelpfulMapping Recognition ratherthan recallMemorability MotivatingConsistency Flexibility andEfficiency of UseAestheticallypleasingAesthetic andminimalist designFrustratingHelp andDocumentationBoringVisibility ofSystem StatusRewardingAnnoyingYou can find detailed definitions of these design principles, user experience goals,usability goals and heuristics in your textbook (Sharp et al., 2019):• For Design Principles: Section 1.7.3 (p26-32) in Interaction Design (Sharp et al., 2019)• For Use Experience Goals: Table 1.1 (p22) in Interaction Design (Sharp et al., 2019)• More information on User experience goals, Section 1.7.2 (p22-26) in InteractionDesign (Sharp et al., 2019)• For Usability Goals: Section 1.7.1 (p19-22) in Interaction Design (Sharp et al., 2019)• For Heuristics: section 16.2.1 (p550-560) in Interaction Design (Sharp et al., 2019)• Accessibility and Inclusiveness 1.6 (p17-18) in Interaction Design (Sharp et al., 2019)• Also, review Week 1 lectures (Design Principles), Week 2 lectures (Visual Design,and Accessibility) and the first lecture of Week 3 (Stakeholders, Persona andScenario)COMP3511/9511 – Human Computer Interaction Assignment 111Appendix BPlease use the following Issues Table format to present the issues you have found in your selected websiteIssue tableReference Severity +/- Principle Description Effects on theusability goalsEffects on theuser experience goalsScreenshot1 3 NegativeConsistency(Design Principles)The link text colours are completelydifferent in different pages of thewebsite which makes the user unsureif they provide the same function.Learnability andmemorabilityAnnoyingfrustrating2positiveMatch betweensystem and the realworld(Heuristics)The shopping cart icon is a trolleythat is similar to a real-world trolley.This allows the user to connect theicon its function, purchasing theiritems.Learnability Helpful3positiveFlexibility andEfficiency of Use(Heuristics)There is a quick purchase featurewithout the need to create a newaccount and login to the systempreventing any unnecessary stepsand streamlining the process.EfficiencySatisfyingHelpful…• Reference: Choose how you would like to number or reference your issues• Severity:0 = Not a usability issue (a technical bug)1 = Cosmetic issue (fix if there is time)2 = Minor issue (should fix)3 = Major issue (must fix)4 = Showstopper (cannot release until fixed)• +/-: Positive or negative, can use a + or a – to denote